![]() Note that with Glimmer’s 2 cooldown, if no Guard effect is active and the enemy counterattacks, Eitri can activate it on her follow-up attack. As such, she prefers Glimmer and Iceberg/Bonfire, with the former increasing her damage by 50% on activation and the latter increasing her damage by 50% of her Resistance/Defense respectively on activation. Because Grim Brokkr decreases the enemy’s Resistance by 6 during combat, Eitri receives diminishing returns from Resistance-ignoring Specials such as Moonbow and Luna.Similarly to the guaranteed follow-up attack and -6 Atk/Res infliction on the enemy from Grim Brokkr, this can easily be dual phase as well, further increasing Eitri’s damage and survivability. If the enemy’s HP is ≥ 50% at the start of combat, Divine Recreation inflicts -4 to all stats on the enemy during combat, reduces damage Eitri takes from the enemy’s first attack by 30%, and boosts the damage of Eitri’s next attack in the same combat by damage reduced.Because she only needs to achieve either condition, Eitri can easily have a guaranteed follow-up attack-in addition to increased bulk and damage output-on both phases. If Eitri initiates combat or is not adjacent to an ally, Grim Brokkr inflicts -6 Atk/Res on the enemy during combat and allows Eitri to make a guaranteed follow-up attack.This makes her an effective hit-and-run Player Phase unit. ![]() During turns 1-4, Grim Brokkr’s【Canto (2)】is enabled, granting Eitri 2 movement after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn.Eitri has several tools at her disposal to make her a strong dual-phase unit, including 41 Attack, 30 Defense, 31 Resistance, Grim Brokkr, and Divine Recreation. ![]() Sacred Seal: Atk/Def Solo / Iote’s Shield / Atk/Res Solo
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